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Revenge 2
04-03-2009, 12:49 AM
Post: #141
RE: Revenge 2
Not seeing much on internet play. I don't see any mention of NAT avoidance, proxies or anything similar which would indicate a fitness for wider internet play. BTW, NAT compatibility is a stupid thing to claim. It just means that they're not checking the source port for incoming packets to see if it is from the port they think it should be from. Its basically how every network-enabled application works. But they claim it as a feature. If however, they mean an ability to connect to servers which are behind a firewall, its a feature worth using. But they pretty clearly dont. UPnP is also something stupid -- not all routers have it, use it, or pay attention to it.

DarkNET just ain't any better than tempest or multisync.
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04-03-2009, 01:35 AM
Post: #142
RE: Revenge 2
Yea, I have to agree with Dajon's observations. DarkNet doesn't seem to offer anything multisync doesn't, at least nothing we're willing to pay twenty bucks for. Anyways, I would rather see our own system work out because Dajon would have much more control and ability to do cool things without having him bother into DBpro.

On a side note, the site will be updated tomorrow with a few screen shots, desktops, and Beta 2. Also, there will be a WIP page up on TGC.

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Bio Fox... four guys, one computer, games like nobody's business
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04-04-2009, 09:09 PM
Post: #143
RE: Revenge 2
The update is up and here's the WIP thread: http://forum.thegamecreators.com/?m=foru...148277&b=8

I've finished Bounty Hunter and will be working on Renegade for the rest of the weekend.

[Image: revenge2_banner.gif]
Bio Fox... four guys, one computer, games like nobody's business
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04-09-2009, 08:38 PM
Post: #144
RE: Revenge 2
I promise I'll have those remaining graphics ready by the end of the week. X_X
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