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BioFox FAQ ***Last updated 1/13/09***
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05-20-2008, 11:00 PM
(This post was last modified: 01-13-2009 09:11 PM by TarkusAB.)
Post: #1
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BioFox FAQ ***Last updated 1/13/09***
Last Updated ***1/13/09***
TO ALL VISITORS: This forum is a public forum and open to anyone who wants to join. So please join! First some general info: -Homepage: http://www.biofoxgames.com -Downloadable Games (and their latest version): Immortal Guardian 2 (v1.02) Revenge (v1.01) Immortal Guardian (v1.32) TI-84 Games (N/A) -Additional Downloads: RevengEdit (Revenge editing tool, v1.01) Revenge MapPack 1 - Depths of Hell Avatars/Banners/Sidebars -Games no longer available for download: Super Squid Squad (v1.6) Super Squid Squad 3 (v1.0) A Pirate's Tale (v1.0) -Current Projects: Revenge 2 -Dropped Projects: Aniro Residential Horror Shooting Gallery Lightning World Order Nobody asked these questions, but someone may in the future, so I'm giving the answers now. Please post any other questions you have in this thread, thanks. 1. Can I program/model for your games? Not at the moment, but we can notify you if we need your help if you send us an e-mail or post here on the forum. 2. Can you guys make me a game that...? No, we do not make games for people's individual needs. If all you need is a small program that does a math equation or something like that, then that's okay. 3. When will you fix that bug in Immortal Guardian that messes up the save files? We have and you can download version 1.32 on the site now. 4. Is Revenge playable over the internet? Revenge is built for LAN play only. But, it is possible to play it over the internet with friends by using a virtual LAN program, like Hamachi. 5. What computer languages do you use to program? DarkBASIC: Immortal Guardian 1 + 2, Revenge, Super Squid Squad, A Pirate's Tale, BioMap, Revenge 2 C++: Super Squid Squad 3 TI-84 BASIC: Games and equation solvers for the calculator. 6. What's BioMap? It's an engine that we wrote to help us make maps for games like Immortal Guardian and Revenge. It reads text files and creates a map based upon what's written in the text files. You do not need to worry about it if you aren't developing games with DarkBASIC. It is currently on version 1.6. Both Revenge and IG use BioMap v1.5. IG2 uses v1.6. 7. Are all of your games free? They are all free to download, we don't plan on selling any of them. 8. What is your official website? http://www.biofoxgames.com 9. What's your e-mail address? http://biofoxgames.com/email.php Go there to send your e-mails to us about whatever. 10. How old are you guys? We're senior boys in high school. 11. What software do you use to make your games? We use DarkBASIC Professional for developing most of our games. It is a dialect of BASIC that is used primarily for making 3d games. For more information, please visit http://darkbasicpro.thegamecreators.com/ . We have used Microsoft Visual Studio .NET for making Super Squid Squad 3. This allows you to write in C, C++, Visual BASIC, and other languages. Professional game developers use this to make their games. We develop games for graphing calculators on TI-84 graphing calculators. For everything else: Microsoft Paint / Photoshop (images), Cartography Shop 4 (maps), Blender (models), Notepad (to make maps for BioMap). 12. Can I join your forums, or is it just for you guys? These forums are public and are open to anyone who wants to join. Please join, you don't have to pay anything or do anything other than post here. We would love to have more people join these forums. 13. What are the system requirements for your games? IG2, BioMap, Immortal Guardian, Revenge - Microsoft Windows 98+, DirectX 9.0c SSS, SSS3, A Pirate's Tale - Microsoft Windows 98+ TI-84 BASIC games - A TI-84 calculator 14. Where can I download DirectX? DirectX: http://www.microsoft.com/windows/directx/default.mspx 15. Do your games run on Mac OS X? No 16. What is Supremacy Engine? Supremacy Engine is the engine that World Order was being built on. It was coded by Jrock. 17. Can I use your engines to make my game? First of all, you will need DarkBasic Professional, and prior experience programming in the DarkBasic language in order to make any use of them. Second of all, we are not giving any of our engines away now. There is a possibility that in the future, they will be available, but it won't be anytime soon. ![]() Bio Fox... four guys, one computer, games like nobody's business |
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05-23-2008, 02:07 AM
Post: #2
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RE: BioFox FAQ ***Last updated 1/11/08***
Excellent! The converter missed this, I'm not sure why. I guess the rest of it really isn't important, huh...?
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