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Freedom (DEV TITLE ONLY)
10-17-2006, 12:37 AM
Post: #1
Freedom (DEV TITLE ONLY)
Freedom is a different kind of game from those normally developed here.
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10-17-2006, 12:51 AM
Post: #2
Freedom (DEV TITLE ONLY)
Wow, sounds great Dajon. This will be a great addition to the Bio Fox arsenal of games.

Unfortunately, neither Dr. Manette nor I can help you on this because we dont know the PHP language.
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10-17-2006, 01:02 AM
Post: #3
Freedom (DEV TITLE ONLY)
Yeah, I should really update the site with all this news and such. Ah well, itll have to wait till later, because Ive got stuff to do.

[Image: revenge2_banner.gif]
Bio Fox... four guys, one computer, games like nobody's business
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10-17-2006, 08:00 PM
Post: #4
Freedom (DEV TITLE ONLY)
Haha - me too (unfortunately none of it is related
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10-18-2006, 12:19 AM
Post: #5
Freedom (DEV TITLE ONLY)
Just a few questions:



1. Will this game work in all web browsers?

2. Is a high speed internet connection required to play?

3. Could I, a person who does not play Magic, learn how to play this game quickly and easily?

4. Can you play with a computer, or just people across the net?

5. Will the game work on Windows, Linux, and Mac OS?



Thanks in advance
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10-18-2006, 01:33 AM
Post: #6
Freedom (DEV TITLE ONLY)
Fixed a major bug in the parseing engine today: Some cards (called split cards) have two effects on one card, and you choose one when you play it.
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10-23-2006, 08:17 PM
Post: #7
Freedom (DEV TITLE ONLY)
<b>Quote :</b>should they be in english, exactly as is on the card? or should they be in a better computer-readable format?


Well, are you planning this game to be run in other languages? If so, go with the computer-readable code.
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10-23-2006, 08:48 PM
Post: #8
Freedom (DEV TITLE ONLY)
Weelllll, it might be easier (faster) for the computer to read the 2nd type... Cause basically each calls a function that adds something to a mysql statement... (or in the case of target, a page displaying all legal targets)

Its also significantly easer to do it that way, cause then i can pick out the major keyword (Destroy) subkeyword (all or target) and specifier (creature, enchantment,artifact, permant)



So instead of Destroy all permanents, it looks like [Destroy:all<img src="smile/tongue.gif" alt="" border="0" />ermanent]

not much space saved, but much easier to read through a function to create dynamic content - basically the point of this.. otherwise id have to parse it into that on the fly - a bit more painful (slow and/or error prone)



For the moment, this is pretty much moot, since this is discussion of the card-action-doing AI, the last thing i plan to program - but hey, it pays to plan ahead



edit: stupid smily... its a : then a p
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10-24-2006, 01:23 AM
Post: #9
Freedom (DEV TITLE ONLY)
WHAT THE HELL ARE YOU GUYS TALKING ABOUT!?!?!?!?!?!? (i dont wanna know)



MY MIND WILL EXPLODE!!!! GAAAAAAA!!!!!



*poof*



uh-oh...
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10-24-2006, 10:04 PM
Post: #10
Freedom (DEV TITLE ONLY)
Well, REM, if you had looked at Dajons post it says that its magic the gathering online, basically and.... *poof*





...



....



uh oh.
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