BioFox Games Forums

Full Version: World Order *second thread*
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12
Although... pink would make texturing things easier, now wouldnt it?<img src="images/smiley/wink.gif" alt="" border="0" />



@Jrock,

Are you planning on redoing the GUI functions? I forget if I asked you to.
Yeah, Ill be working on the GUI.
Sweet, dont do anything too permanent till we get designs for the final GUI.<img src="images/smiley/wink.gif" alt="" border="0" />
Ok.



Also, is the game going to be online/LAN only?
The following image is a prototype of the human GUI panel.
My only concern is contrast, esp. with the dark patches.
No Singleplayer.
Oooo, a GUI while I was out. Theres not a whole lot wrong with it, actually, and the "rusty" spots will be covered by buttons. Text only goes in the middle part. So great work there.



If you could make an alternative GUI with a top bar, just to see what it would look like, itd be appreciated. Youll need a long on the top right, make it just like the bottom, and cut it off a little
Abso<b>lute</b>ly not!
Just posting an update on how Alpha 1 is going. Im having a bitch of a time with the generators and detecting the distance between them. The function to check the distance works, but my code does not (of course). I also need to add the minimap, which I have done before in seperate project. And then adding all the new buttons Jrock is making and making those work.



Hopefully I can get that done this weekend and release Alpha 1 for people to test.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12
Reference URL's