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Full Version: Immortal Guardian 2
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Textures sent. <img src="images/smiley/smile.gif" alt="" border="0" />
Thanks Jrock.



Dr. Manette, youll need to tell me which numbers in the bmd files stand for texture numbers.
If it is ok, could I possibly see some screen shots with textures in use?



Thanks.
Here you go, I have yet to implement the bookcase and tiles.
Holy fing yes! I love those textures. Very nice bookcase too, probably my favorite one. Now we can get this train back on track. Update for the site coming up with the shots.
Yeah, I agree with Tarkus.
I just played through the game my first time, and I found some bugs:



-On the last level, in the first room with all the ammo. There are invisible walls, whats with that? I had to turn noclip on.

-When you set infinite ammo on when you dont have any ammo, it wont work.

-FOV was changed after the menu, before the actual game starts. It should be set before the menu is loaded.

-All models use brick normal map, they should use their own.



Things that should be added:



-Pause ability (with choice to exit, like in IG1)

-Saving ability (same format as in IG1)

-Different wall texture on exits

-MORE AMMO!

-An Ending, like after you kill the chick, you have to find the holy grail, and then theres one last cutscene.

-And of course, Music/Sound/Voices etc.







Jrock, I sent you the most current version of IG2 (still with these bugs).
I thought I fixed the collision problem in the last level, but Ill check that out again. Infinite ammo can be fixed fast, and the FOV thing isnt a bug... you had me put it there.



There already is a pause feature, you just press p. Savings on the way. Also, I thought we had a second door texture to use? The ending needs voice recordings, you dont get the grail yet.



The game does look amazing.
<b>Quote :</b>and the FOV thing isnt a bug... you had me put it there.
Well, move it to the beginning please. That was my bad.



Youll have to tell me how to change the texture of the exit door.
Im wrapping up 99% of my work for IG2 tonight.
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